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Culture & Ethics

Gamification Ethics


Purpose of Gamification

Gamification exists to:
  • Encourage meaningful participation
  • Reward positive contributions
  • Promote collaboration and healthy engagement
  • Provide motivation without manipulation
It is a tool to enhance the social experience, not to exploit attention or foster addiction.

Guiding Principles

  1. Fairness – All users should have equal opportunity to participate and earn rewards
  2. Transparency – Rules, metrics, and progression are clearly communicated
  3. Purposeful Rewards – Incentives are tied to constructive behavior, not arbitrary activity
  4. Avoid Manipulation – No artificial urgency, misleading notifications, or hidden mechanics
Gamification should feel rewarding, not coercive.

Participation Over Competition

While competition can be motivating, Clannect prioritizes:
  • Collaboration and allyship
  • Skill and contribution recognition
  • Long-term community growth
Toxic rivalry, envy-driven mechanics, or exploitative loops are avoided.

Responsible Metrics

Progression and analytics should:
  • Reflect meaningful actions, not vanity metrics
  • Encourage improvement, learning, and positive interaction
  • Provide clear feedback without pressuring or manipulating users
Metrics exist to inform and guide, not to coerce.

Ethical Considerations

When designing gamification features, we ask:
  • Does this promote healthy engagement?
  • Does it respect user autonomy?
  • Will this reinforce trust and transparency?
  • Does it scale fairly across the community?
If the answer is “no” to any, the feature is reconsidered.

Summary

Clannect’s gamification ethics are grounded in:
  1. Fairness and equality
  2. Transparency of rules and metrics
  3. Purposeful, constructive rewards
  4. Participation-focused design
  5. Avoidance of manipulative mechanics
These principles ensure that gamification strengthens community, trust, and meaningful interaction rather than exploiting attention.